New items, difficulty balancing, and general QOL improvements


With the end of the two game jams, I'm releasing an update with some bug fixes reported by users (mainly hitbox collision), and an increase in the number of magic components dropped. The game should become a bit easier and give players more opportunities to test different spells.

In addition, I've added equippable staves, which players can find in chests throughout the game. Each one will have an additional effect on the game's basic spells.

Thanks to everyone who played, I hope the improvements make the game even more fun 😊

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