Final release


Now that the votes for Godot Wild Jam 70 are over (we took 13th place!) I was finally able to update the game with some important quality-of-life improvements.

1: I updated the submarine's graphics so that it looked less like a ball and more like a steampunk submarine.

2: Fixed a problem that existed in the first particle loading, causing slowdowns and crashes. Now the game is running smoothly.

3: Now, whenever the submarine is close to exploding, its internal light turns red as a warning.

4: The transition of the opening scene has been improved to be more fluid with the game menu.

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